about us

๐ŸŒ™ the minds behind the madness

๐Ÿ–ค Our Story

Salt n' Pepper Works emerged from late-night conversations with my brother, where i practically beged him to help me make a game, because he knows about programming and i don't

This all actually started with another idea, but i did Write Me Into You first lol

We're not trying to please everyone. I'm trying to reach the people who understand the type of games i like and want to make.

๐Ÿ‡

gigi

Creative Director

"me like games and bnuys."

๐ŸŽญ Our Philosophy

We reject the notion that games must be purely escapist. Instead, we create spaces where players can safely explore the darker corners of human experienceโ€”loneliness, identity crises, the weight of memory, the fear of being truly seen.

Our work is guided by these principles:

  • ๐ŸŒ‘ Emotional Honesty โ€” We don't shy away from difficult feelings
  • ๐Ÿชž Intimate Storytelling โ€” Every narrative feels personal, confessional
  • ๐ŸŽจ Handcrafted Aesthetics โ€” Every asset is made with love and intention
  • ๐Ÿง‚ Meaningful Discomfort โ€” We use unease as a tool for empathy
  • ๐ŸŒ™ Liminal Spaces โ€” We find beauty in the in-between moments

๐Ÿ› ๏ธ Our Process

Every project begins with a feelingโ€”a specific emotional texture we want to explore. From there, we build everything around that core sensation.

  • ๐ŸŽจ Concept art and mood boards
  • ๐Ÿ“ Character-driven narrative design
  • ๐ŸŽต Atmospheric audio curation
  • ๐Ÿ’ป Iterative prototyping
  • ๐Ÿงช Extensive playtesting for emotional impact

We work slowly, deliberately. Quality over quantity. Depth over breadth.

๐Ÿ“… Our Journey

Early 2024
The Beginning
gigi starts experimenting with Ren'Py, creating small interactive fiction pieces about memory and identity. The name "Salt n' Pepper Works" emerges from a late-night conversation about the beauty of contrasts.
Mid 2024
First Concepts
Work begins on "Write Me Into You"โ€”an ambitious visual novel exploring themes of artistic identity and the blurred lines between creator and creation. Concept art and character designs start taking shape.
Present
Building Something Beautiful
Deep in development, crafting every scene with care. Building a community of players who appreciate thoughtful, emotional interactive experiences. Planning future projects that push boundaries.

We make games for the disturbed, basically.

๐Ÿ’Œ Get In Touch

We love connecting with fellow creators, sensitive souls, and anyone who finds beauty in the strange and melancholic.

its.gigihase@gmail.com

While we're small and work at our own pace, we're always open to:

  • ๐ŸŽต Collaborations with musicians and sound designers
  • ๐ŸŽจ Art trades and creative exchanges
  • ๐Ÿ’ญ Deep conversations about narrative design
  • ๐Ÿ“š Book and film recommendations

๐ŸŒธ What I'm Into

My influences:

  • ๐Ÿ“– Gatobob, Boyfriend To Death, The Price Of Flesh
  • ๐ŸŽฌ Fantasiakit, The Kid At The Back
  • ๐ŸŽฎ Cutiesai, 14 Days With You
  • ๐ŸŽต Inverted Mind INC, Your Boyfriend Game
  • ๐ŸŽจ sinistershrike, Lurking For Love

If any of these resonate with you, I'd love to chat.